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the "fuckton of objects" test was a success

(they all started in a neat grid facing the same way, but one ship bumped an obstacle and it all cascaded from there)

@VoxSomniator swarming physics? you're doing coding work far, far beyond anything we can possibly understand, wow

@Felthry Well, it was just a thousand copies of the player ship- The keyboard controlled them all, so when there was a disruption they didn't react to it in any way and just started colliding.

@Felthry Yeah, fortunately Unity did all that hard work for me hah

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