@StarshipAmelia Heck, thanks! and yeah definitely
@VoxSomniator np ^^ So in object mode, in the tools panel, you can hit "smooth" under "shading" to basically just, smooth out the normals, and get rid of the visible edges!
(You can also do this in edit mode, under the shading/uvs menu)
If you just want to be able to define what edges you want to be not-smooth, you can select them and hit ctrl+e and click "mark sharp", then add an edge split modifier! (I'd recommend setting it to only do sharp edges, rather than edge angles!)
Example:
@VoxSomniator (There's also this method, but tbh I've not had great results with it personally? https://blender.stackexchange.com/questions/19131/how-to-properly-use-face-smooth-shading/38616#38616 )
@StarshipAmelia Ahh, thanks! I did know smooth shading but hadn't figured out the keys for marking sharp edges, nice
@VoxSomniator Ah cool! Glad I could provide a bit of assistance! If you ever have any blender questions feel free to @ or DM me or whatnot! I'm basically always happy to answer stuff, tho I can't promise I'm always awake aha
(Also as a disclaimer, I'm by no means an expert, but I've picked up a few things ^^)
@VoxSomniator Ah wow that's super cool!! The ears especially are really rad!
Would you like to hear a blender tip for making models look smoother? (You might already know it, but it took me a while when I was starting before I realized I could do it ^^')