not bad so far for first character modeling attempt ever huh

@VoxSomniator Ah wow that's super cool!! The ears especially are really rad!

Would you like to hear a blender tip for making models look smoother? (You might already know it, but it took me a while when I was starting before I realized I could do it ^^')

@VoxSomniator np ^^ So in object mode, in the tools panel, you can hit "smooth" under "shading" to basically just, smooth out the normals, and get rid of the visible edges!

(You can also do this in edit mode, under the shading/uvs menu)

If you just want to be able to define what edges you want to be not-smooth, you can select them and hit ctrl+e and click "mark sharp", then add an edge split modifier! (I'd recommend setting it to only do sharp edges, rather than edge angles!)

Example:

@StarshipAmelia Ahh, thanks! I did know smooth shading but hadn't figured out the keys for marking sharp edges, nice

@VoxSomniator Ah cool! Glad I could provide a bit of assistance! If you ever have any blender questions feel free to @ or DM me or whatnot! I'm basically always happy to answer stuff, tho I can't promise I'm always awake aha

(Also as a disclaimer, I'm by no means an expert, but I've picked up a few things ^^)

Sign in to participate in the conversation
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!