no image description, spore 

that export is kinda okay, texture resolution is bad and you need to discard the alpha channel, and it doesn't preserve any of the mesh deformation you do in game

spore collada export 

okay, so it's blender failing to read... something. Converting to FBX with the Autodesk FBX converter fixes some stuff, but the knee pads are still unscaled upon import. The FBX viewer in the converter shows it as scaled. Hm.

re: spore collada export 

@ChlorideCull Yeah... Collada is a bit of a giant mess >,<

re: spore collada export 

@Zauberin my favorite so far in trying to find a way to unfuck it so blender supports it, is threejs - it renders it properly, but breaks it again when exporting, no matter the format

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