Oof. I got a birthday month coupon from Nintendo for 30 percent off and assumed I could use it for a digital copy of Earthbound. Score!

Except it only applies to a handful of titles, all of which are ridiculously over-priced compared to buying the cartridge from even Best Buy when on sale. Pretty crappy.

I also didn't realize they want $10 for EB. Which is more than Undertale at this point, wowy meowy...

@fineursine imo 8-10 bucks is relatively fair for a SNES game; steam + humble have just devalued games to the point where anything above 5 dollars seems high. Eventually Nintendo will do their subscription service and games will have the Spotify problem, which imo is worse.

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@fineursine sorry for being salty, I've just seen this devaluation of creative output spread outside video games to art - I've literally seen people argue that if they can get a whole game for 3 dollars and games have a lot of art, why pay more than that for anything? I get that these people are bad faith idiots but it's frustrating.

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@angrboda, no I agree with you. Any time you try to price something like art, you're going to get some people applying those standards to everything. It's not even a good fit for all games to be priced the same way. I mean, you can't sell Stardew Valley the same way as God of War.

And I don't mean to imply that Earthbound isn't worth $10. Undertale was twice that much and became a priceless experience. My reaction is more in the context of Nintendo's own...

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@angrboda ...pricing when it comes to the eShop. Titles like the 3D Classics, which have had tons of enhancements to take advantage of 3DS hard-ware, are pegged around $4-5 bucks. But an emulator copy of a SNES title is still at a premium.

It seems like a strange choice when that's a cult title that should be getting more exposure.

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@angrboda, I never want to cast into doubt the value of art and the work that goes into it. And I think it's only a jerk who'd extend getting Humble Bundle prices to everything creative.

@angrboda @fineursine To be fair, it was really the iPhone that started the 'race to the $0.99' in terms of game pricing - which also pushed In-App-Purchasing (buying 'gems', lootboxes, and microtransactions) into the mainstream - where it was quickly gobbled up by the PC crowd in the form of steam+humble sales.

The normalization of non-AAA low-priced games is also what has allowed indie games to explode over the last 10 years or so - so there's at least that silver lining.

@angrboda @fineursine ... But that's kind of beside the point you were making. :)

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