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CW: Game Idea 

Last night:
Self: What would a game designed to force players to listen to and protect the healers look like?

Answer: The healers have to be the leaders, and would end up controlling the match. Like generals or quarterbacks.

It turned into something turn-based/semi real-time, where Healers would direct squadmates around, and then the squaddies would have their own special skills

And then I realized that I just reinvented X-com

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