Huh, so #godot doesn't really have a good solution for rendering a view model on a separate viewport/camera (like for a first person weapon), but also having that viewmodel be lit by realtime lights in the environment?
@duskdev I've used subviewports and also the disable depth testing flag available in materias/shaders
I guess a constant question in engine design is which weird dirty hacks to include when basically every genre has different ones in order to work right