@zoe holy shit this works
@zoe I can't make it go endless because I close the ends with launchers but I can build a massive waste of time
@zoe ah shoot, the softlock detection is smarter that I thought it'd be, it just kills Mario if he goes all the way through a clear pipe and back and it's blocked. Makes a lot more sense that way I guess
@zoe if there's some way to have the pipe be not continuous but still automatic, that'd be sweet, can you push Mario into pipes
@zoe waitaminute, if you can make a clear pipe that's a bit longer than the P switch music, this should be possible, you trigger thwomps while in a clear pipe, right?