I made an infinite loop that can be stopped by hitting an on/off switch

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@zoe I was thinking about somehow making it so the other opening of the clear pipe is always open but I couldn't figure out how to do it so I made this kinda useless contraption instead

@zoe waitaminute, if you can make a clear pipe that's a bit longer than the P switch music, this should be possible, you trigger thwomps while in a clear pipe, right?

@zoe I can't make it go endless because I close the ends with launchers but I can build a massive waste of time

@zoe ah shoot, the softlock detection is smarter that I thought it'd be, it just kills Mario if he goes all the way through a clear pipe and back and it's blocked. Makes a lot more sense that way I guess

@zoe if there's some way to have the pipe be not continuous but still automatic, that'd be sweet, can you push Mario into pipes

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