@Nine time to show off my babies (I apparently don't have a good photo of my PSP Go on my phone, and I've lent it to my dad rn, but I assure you it's beautiful)
@noiob wow, that last-model PSP looks so tiny, i didn't know it was so compact. a little tempting.
@gatewave it's a wonderful little console! a little short on storage since it's 16GB internally and without mods it only takes M2 (basically small Memorysticks). Might be a problem if you want to carry a lot of PSP games, those are usually a few gigs. There's a hardware mod thing but I haven't done it
@gatewave oh yeah and it's the second-to-last model, the PSP Street came afterwards, it's the budget model which looks pretty cool but from.what I've heard feels and is super cheap
@noiob aw jeez i forgot about the street, what a piece of junk
yeah the proprietary storage sitch sucks (possibly worse on Vita, which has corruption issues). i'd only use it for PSP games i think. for GBA i'd rather have a nice modded GBA and console games are better on CRTs / emus with good shaders.
@gatewave here's the mod, though my friend has had some trouble with a Memorystick adapter on a regular PSP, maybe get one with just one microSD slot https://m2adapter.cart.fc2.com/ca1/1/p-r-s
oh yeah and apparently the Street was hacked the first time it was shown to the general public and they had to remove the demo units
@noiob yeah TV-out's a good feature. i'm a purist though so i wouldn't want to play 240p PS1 games on an HD screen. i actually have a CRT for that and am satisfied with RetroArch's PS1 CRT output.
sexy as it is - it really is - i'm generally moving away from owning specialized hardware with the exception of a DS and maybe that future expensive GBA. for console platforms RA + authentic controller adapter + CRT is my happy spot.
ha, that's hilarious about the Street!
@gatewave you're the only person I've ever heard of playing emulators on a CRT
@noiob that's what CRT_emudriver is for. and before that the ArcadeVGA which was a slightly modified, not-very-fast Radeon card
MAME has also been at the forefront of this for obvious reasons
this past year RetroArch incorporated CRT mode-switching logic which greatly simplified and improved the experience of running it on a CRT. that's when i finally jumped in cuz I've had a big old Japanese-imported Sony here for 15 years.
CRT gaming is beautiful. it's one thing that really re-awakens my old enjoyment.
@noiob it makes the visuals messy and analog again, like my memories. and of course much brighter with great colors, that lovely phosphor glow, yadda yadda.
@gatewave I recently happened to acquire a lovely small Trinitron and I love how bright and sharp its picture is
@gatewave bonus Trinitron pics (I should take some proper ones tbh, those were just from testing it once I got it home)
@noiob and actually, i believe original Xboxes are known for capacitor failures too?
@gatewave I removed my Xbox's clock capacitor the day I got it, had to clean some electrolyte off the mobo
I just found out that getting a N64 RGB mod kit would only run me about 35-40€, plus a Nintendo security bit and a compatible RGB cable. The installation looks relatively painless, even with my limited soldering skills, hmmm
@noiob i'm not up on current RGB mods (some have improved over time) but i just paid other people to mod my N64 and TurboDuo back in the day. the modest cost was worth the lack of DIY hassle for me.
never did NES. but whatever, RetroArch covers that now. RA is so good once you beat back its godawful interface.
(related re: mods, i actually need to get someone to recap that TurboDuo before i ebay it. last time i tested showed it's definitely gone bad over the last few years, as have just about all Duos.)