hot take making guis in html and css sucks way more than any native framework

ever spend 3 hours tweaking yr css because it keeps putting yr thing in the wrong place??

web people just have stockholm syndrome. i hate making web things, it's so fucking difficult

it's turbo difficult AND you end up with crapware that eats ram?? where's the upside again????

@haskal the upside is that it will work on a fridge

@haskal you can write good HTML/CSS and it's trivial to port since everything has a chromium/webkit port now

@haskal the game Crosscode is written entirely in HTML5 and it runs beautifully, there's a demo right on the website

webdev talk 

@noiob @haskal tbh i think that's the difference for us, though -- writing code that does fun things in canvas elements or whatever can be thoroughly enjoyable, but trying to match an interface to the specs of your design team or whatever on a deadline and having css chuck a div into the stratosphere for no reason isn't quite as lovely of an experience -- we're very much in the brutalist camp when it comes to text-based content

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re: webdev talk 

@limni I mean, of course CSS could be a lot better but web tech is in a better shape than ever, with stuff like CSS grids

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re: webdev talk 

@limni I guess it's easier for me because so far I haven't really had design specs and could just do what I want ^

re: webdev talk 

@noiob hee, sorry -- that's fair, and admittedly we're a sysadmin rather than a dev, so most of what we end up coding are very specific guffins in frameworks and sites we (for the most part) didn't design, to meet specific needs and to correct problems for our users. it would probably be a different experience if we were in a more development-oriented position or were doing this for ourselves.

(& tbh we'll take good design docs any day over pages of hand-scrawled self-contradicting design ideas passed along by stakeholders directly)

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