Game length/money ratio is perhaps the worst metric we have ever seen for evaluating a game.

Some of our absolute favorite games are extremely short.

@Ylfingr it also encourages AAA devs stretching out their games into 50-hour grindfests

@noiob Twilight Princess was like 60 hours for us but didn't feel like a grindfest. Same with Okami. I guess they just padded them out with natural-feeling Actual Stuff.

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@Ylfingr those aren't really typical AAA games

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@noiob *blinks* Huh! They're not? For some reason I figured Zelda was typical AAA.

...I'm not sure we've ever really played a typical AAA game, heck. [[Frost] Maybe HZD?] hm!

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