What are some ways games actually make use of analog L2 & R2. The only one I can actually think of is Super Mario Sunshine, where holding the button partway down lets you run around and spray while holding it all the way down fixes you in place and sprays

I don't thiiiink that it gets any more granular than that, either. Like I don't think you can spray gentler vs. harder, and there isn't really any reason you'd want to anyway. It's just "all the way down" vs. "partway down" being two discrete behaviours

And other than that every game I can think of just treats them as regular buttons

Googling suggests some racing games use them to simulate gas/brake pedals and that's all I can find

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@Trinket basically every racer but the most arcadey use them. They're kind of essential for the genre.

A bunch of gamecube games use it for stuff that you wouldn't expect, like Melee having different levels of shield or Metroid Prime having strafe and lock-on. Astro-Bot has a bunch of stuff on there but that's also a demo of the adaptive triggers.

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