The GDQ side-event marathon this week is doing a 12/12 schedule. 12 hours of live content then they just play the last 12 hours again as a re-run.
I think for a lot of events this is the way to go. You force your production staff to rest. You could also close chat if you don't have 24hr mod coverage but I'd consider that not-great for your engagement.
Most people won't be impacted. They're almost guaranteed a chance to catch something they want to see.
But also a lot of people are very attached to seeing everything live and there's no real way to combat the bad feels there. You'd need a healthy chat atmosphere to keep the live feels going in the re-run. We'd need a cultural shift to really normalize it; right now it feels like a cop-out to a lot of folks, and that's pretty unhealthy too.
@trysdyn sounds convenient for people who live in timezones
@noiob You definitely do have the problem of where you put the split and who gets stuck with re-runs as a result. For an event like mainstage GDQ they should just have the muscle to run 24hr. Events that do this would need to be sensitive to who gets the re-runs and somehow keep that either fair or fun/engaging for the people who want live.
@trysdyn yeah, personally I don't think I'd mind it that much. I often just tune into gdq and see what's up and Europe always gets the lower-energy overnight stuff. Especially for a smaller event I think it would help a lot
@trysdyn not that I hate the lower-energy overnight stuff but I sometimes feel like I'm missing out if I don't stay up all night