The Steam Frame probably has to be an ARM processor, because you don’t want to have to wonder about space and price constraints with an x86-64, and whether an eyeball makes a good heat sink.

And it probably doesn’t matter much, but that’s one less thing to worry about when porting from the Oculus Quest.

But unlike Proton’s Faustian bargain (the catalog all works! …why port at all?), in VR, the user tends to convert low framerate into vomit, so a real native port could be _crucial_.

That’s not to imply FEX won’t be amazing at its job…I’m sure it will be. But it can’t break the laws of physics, y’know?

@mcc @icculus the Android bit might be what i'm the most confused about
they did mention “sideloading” APKs but they really didn't say anything about it and afaik an Android compatibility layer for SteamOS would be in itself pretty big news
also, am i missing something, or wouldn't existing Android VR games target Meta-specific APIs for the most part?

Follow

@mcc @Claire @icculus you can install any software that'll run on ARM Linux (with FEX providing x86 support as well) but they also specifically mentioned Android apps

· · Web · 0 · 0 · 0
Sign in to participate in the conversation
Awoo Space

Awoo.space is a Mastodon instance where members can rely on a team of moderators to help resolve conflict, and limits federation with other instances using a specific access list to minimize abuse.

While mature content is allowed here, we strongly believe in being able to choose to engage with content on your own terms, so please make sure to put mature and potentially sensitive content behind the CW feature with enough description that people know what it's about.

Before signing up, please read our community guidelines. While it's a very broad swath of topics it covers, please do your best! We believe that as long as you're putting forth genuine effort to limit harm you might cause – even if you haven't read the document – you'll be okay!