Sort of curious about something. We’ve been seeing all of these cool shaders approximate old CRT displays by adding scanlines, distortions, etc. But did anyone ever write a CRT *simulator*? Like actually simulating the electron gun running and hitting the mask etc.?

This would be sort of an equivalent of raytracing or doing emulation via FPGA. It would definitely be a lot more costly, of course, but I’m curious if we have enough performance already and whether the results would be interesting.

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@mwichary I guess to even come close to a "simulation" you'd need a very fast very bright screen (probably OLED), and for what? the electron guns and the shadow mask are always in the same place

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