@Moot@snouts.online @Galuade@snouts.online I think the thing about Dark Messiah was the other mechanics and the environments were verymuch built with the boot in mind; Ice spells and throwable vials of oil, destructable terrain that triggers on an enemy being shoved into it (railings, support beams), racks of spikes and bonfires scattered throughout the levels at key fight zones, etc.
I guess what I'm getting at is it wasn't just a good mechanic, it was then woven into the game in ways that made it shine.