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Hypnospace Outlaw is so fantastically good 

I was worried it would just be a nostalgia trip, but instead it uses the period & the context as incredible framing to enable some incredible storytelling techniques

in part because what it simulates is corporate-space artificiality, the arbitrary mechanical rules and the forced detachment, so those aspects of gameplay enhance the immersion rather than damaging it

also playing with the detached-observer perspective, the mindset it pushes you into and all its contradictions

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