yknow for all the wargame rules & terrain profiles for forests, haunted ruins, magic ziggurats, ancient stargates, etc

I don't think I've seen any of them cover just plain

mud

I think warmachine was going to introduce quicksand features in some of the new tournament scenarios? so they might already have regular mud as generic difficult terrain already

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@lioness I've heard (but not seen first-hand) that historical wargames have some extremely indepth mud rules.

@pastelbat I'd expect so! a huge deal for many real-world battles and logistics. I'm curious about the historical historical games (like, the ones people training to be generals would play) but not sure where to start

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