@shaderphantom i like the sound of this, if you could solve the problem of loading the chunks below fast enough to keep up with freefall i guess maybe if you just killed anyone who fell more than a certain distance it wouldnt be an issue tho
@bossposs I was thinking of making "floors" of the tower more explicit, rather than seamlessly loading them, more like a roguelike. You would have to build some sort of cargo elevator to move resources between floors, and set up base camps at "safe" floors to respawn to when you die.
@bossposs this would let each floor have unique biomes and make it less of a literal tower and more of a symbolic representation. Could even been non-euclidean.
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@bossposs plus, mods could add floor biomes without worrying about stepping on other mods' toes