@shaderphantom i like the sound of this, if you could solve the problem of loading the chunks below fast enough to keep up with freefall
i guess maybe if you just killed anyone who fell more than a certain distance it wouldnt be an issue tho
@bossposs I was thinking of making "floors" of the tower more explicit, rather than seamlessly loading them, more like a roguelike. You would have to build some sort of cargo elevator to move resources between floors, and set up base camps at "safe" floors to respawn to when you die.