oh I just realised! I never posted my announcement for Kroeg here:
Kroeg (https://puckipedia.com/kroeg)'s my project to build a fast generic ActivityPub server; currently it's obviously aimed at being microblog-based, but building image sharing on top is easy. my site is currently run right on top!
It's not stopped anyone from getting in. You even stored the damn keys alongside the files.
Just stoooooooop okay I'm going to bed finally
This RE effort is beginning to look very promising... In fact, it's beginning to look like we might be able to recover Emergency Quests that have been kept out of rotation for years. #PSO2
Okay, executing Lua bytecode from the client packages and able to derive a list of all actor classes with their ICE sources, which will be used to unpack the .lve files for all enemies for stat calculation.
Lua in Java is very silly. #PSO2
I've all but confirmed that the client has the entire spawn tables for every area and quest in the game. This is really silly. #PSO2
me, before seeing the API: wow Java NIO 2 looks neat maybe I should implement fpk and ice archives as custom fs providers
me, after seeing the API: I love pain and also suffering
Spawned some broken bosses today. Parsed enemy base stats, wrote a rudimentary damage function, synchronized enemy state with players in room. Gotta parse every enemy's ICE from the client to get per-enemy stat factors. No idea what the stats are other than damage and hp. #PSO2
has poor taste in video games
yes you can follow request
please ask in a DM for discord/other app to contact me directly. DMs here are not a great direct medium
avatar by @pinnapop@twitter.com