I spawned a character with all zero data and the game didn't crash. Unfortunately, the lobby has no lighting anymore. #PSO2
If we can derive this "motion value", and identify the rest of the stat fields for enemies, we can fully evaluate unarmed combat damage exactly as SEGA does. #PSO2
We are now able to identify which skills a player is hitting something with, as well as enemies and objects. The assumption I am making is that damage formulas have a multiplier based on the hit type stored in some client files where I also derived all the skill names (and some garbage data). #PSO2
Since I'm excessively tired tonight I am just stubbing out the various ways SEGA carelessly softlocks the client if you don't properly respond to client requests.
It's revealing some... Interesting UI behaviors. #PSO2
InfoWars and Alex Jones' removals (and the moral bankruptcy of Silicon Valley) in a nutshell:
Facebook and Spotify: : :disappointed_but_relieved_ms: 'Okay, maybe we'll remove some of their stuff...'
Apple:
'I'm just gonna just pull them from the podcast listings'
Facebook, Spotify, Google:
'Fuck! We better pull them too or we're gonna look bad!'
has poor taste in video games
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