Source 2 Hammer and Trenchbroom have some editing mode where it locks UVs to let materials repeat when manipulating geometry. Is there an analogous option in Blender...?
There's a fight halfway through ARC Complex that is destroying me because of how much it throws at you. Three Mancubuses, two Arachnotrons, two Pinkies, and a Whiplash... #DoomEternal
Everything has so many "helpful" popovers and modal windows happening at the same time interrupting you, opening up new browser tabs for different parts of the same UX, inconsistent UI designs, stuff that just takes up WAY too much screenspace, ...
All I can think about is how over the years of reading and writing Rust, I've learned more and more to relentlessly simplify things and stay practical. It's made me so much stronger as a programmer and software engineer.
Rust is the future of software.
has poor taste in video games
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