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eidolon boosted

the album
It destroyed its cage
Yes
YES
The album is out

After a ridiculous amount of wasted time, the server now loads ICE archives and fetches files from them. Next step is to tie it into the other systems that already read client files.

eidolon boosted
eidolon boosted

jortnite. has anybody said this yet. jornite. retweet now

eidolon boosted

oh I just realised! I never posted my announcement for Kroeg here:

Kroeg (https://puckipedia.com/kroeg)'s my project to build a fast generic ActivityPub server; currently it's obviously aimed at being microblog-based, but building image sharing on top is easy. my site is currently run right on top!

It's not stopped anyone from getting in. You even stored the damn keys alongside the files.

Just stoooooooop okay I'm going to bed finally

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SEGA please stop customizing Blowfish in such a way as to destroy the cryptographic guarantees only for the sake of obscurity

Just stop

Please

it's obnoxious that Recaptcha forces you to submit image recognition samples to the Google AI hivemind just because you block tracking.

eidolon boosted

us pol, PDX 

lots of fascists trying to astroturf what happened at PDX on reddit today

eidolon boosted

This RE effort is beginning to look very promising... In fact, it's beginning to look like we might be able to recover Emergency Quests that have been kept out of rotation for years.

Okay, executing Lua bytecode from the client packages and able to derive a list of all actor classes with their ICE sources, which will be used to unpack the .lve files for all enemies for stat calculation.

Lua in Java is very silly.

Java not having unsigned integers is the worst fucking design decision.

I've all but confirmed that the client has the entire spawn tables for every area and quest in the game. This is really silly.

me, before seeing the API: wow Java NIO 2 looks neat maybe I should implement fpk and ice archives as custom fs providers

me, after seeing the API: I love pain and also suffering

eidolon boosted

Spawned some broken bosses today. Parsed enemy base stats, wrote a rudimentary damage function, synchronized enemy state with players in room. Gotta parse every enemy's ICE from the client to get per-enemy stat factors. No idea what the stats are other than damage and hp.

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