Has anyone written about the tension between "I want to roleplay this videogame a certain way " and "I want to see as much of the game content as possible and thus will try to get to any optional content I can"?
One thing that makes analysis/criticism of games really interesting and complicated is that the literal text can be different for different people or on different playthroughs.
Makes "what kind of play was the developer trying to encourage?" an important question.
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One thing that makes analysis/criticism of games really interesting and complicated is that the literal text can be different for different people or on different playthroughs.
Makes "what kind of play was the developer trying to encourage?" an important question.