Idea: a game where you play as a ship's AI. Your resources are attention (you can only focus on so many things at once), time (you normally run at "standard" time but can "slow time" to focus on something by devoting more CPU cycles to it), and interaction (you have cameras and speaker/microphones, but can't directly physically interact with anything on the ship unless you take control of one of the normally-autonomous drones, each of which has different capabilities).