Subnautica, game design 

Heck there's so many design decisions I appreciate about this game.

I love that there are no real weapons. The best things you can do are distract and run away.

I love that most predators won't actively hunt you down, but instead just take a nip or guard their territory.

I love that the game world isn't actually that dangerous, and fear is a bigger motivator than true danger.

Subnautica, game design 

Most of all, I love that progress in the game is measured by gaining knowledge about the world around you.

Subnautica, game design 

Oh, neat. The decision to not put guns in Subnautica is explicitly a political one, largely in response to Sandy Hook.
steamcommunity.com/app/264710/

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