thoughts on "metaphor"
@grainloom So when you have a good time at a show, while that might potentially be explicable in terms of suvival probabilities and evolutionary development, that's not the explanatory level that's necessary actually useful or interesting right then in the moment?
thoughts on "metaphor"
@grainloom it's not that thinking about the process in purely on physical, reductive terms is *incorrect* in that case, but it doesn't actually provide an explanation in any sense we actually care about.
thoughts on "metaphor"
@grainloom meaning can exist on multiple levels of abstraction.
Me (hypothetically) pushing someone off a cliff can be accurately described as "oxidizing sugars converted into kinetic energy to move a 80-kilogram mass at half a meter pet second", but that's not generally the causal layer we as people actually find relevant, right? What we would probably care about is a causal process on the level of human thoughts and agency, not physics and chemistry, yeah?
thoughts on "metaphor"
@grainloom Maybe I phrased that last question wrong. When you decide to go to a show, when you're having a good time at the show, is the good time you're having the result of a deliberate rational value calculation, or a because right at that moment music *feels good* emotionally?
thoughts on "metaphor"
@grainloom Where is the "real world gain" in a good rock show, though?
@literorrery @mawr I really do recommend playing We Know the Devil (and getting all four endings) if you haven't.
@kyzh Thanks for checking in. I'll leave whether you stay or not up to you, for the moment.
@masklayer One (1) Entire Gay Ass
The Dresden Files RPG is based on FATE, and social and physical stress are just two different damage tracks. Mechanically, they're treated almost identically.
Thing we realized about the #DresdenFilesRPG last night: it is 100% mechanically viable to play a character who doesn't fight, but instead just evades physical attacks and talks the enemy into giving up. It doesn't even require a specialized build. I think I termed it "The Undertale Strategy".
There was a Mac game (I think it was a Mac game) I played once at a computer store as a child. It felt like I played it for hours. You controlled a pair of aliens children who went on surreal, tangenting adventures and they constantly said the word DOODLEZEPH!
Does anybody know what the hell that thing was?
Moving to @starkatt
I'm a leftist trans gay fox girl. More than one thing can be true at a time. I believe in agency, subjectivity, and beauty.
In my day job, I'm an apprentice electrician.
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