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Okay after thinking about it some more I've figured out what I *actually* want: an escapist story prominently featuring characters who love and support each other.

Does anyone have suggestions?

(tbh I'm open to fic from other fandoms but there's a ton of popular source material I don't know super well)

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Apparently I'm in the mood for harry potter fanfic? At least, that feels like the most plausible place to go to scratch this particular feels-itch. Please recommend me some?

(not hpmor)

Thinking about it more, I actually do have access to a couple forms of creative expression, but they all just feel so... small? Like I'm dangling my toes into the shallow end of the pool because I'm afraid to actually step in.

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I wonder if I was ever actually assessed for dysgraphia when I was a kid. Would explain a whole lot.

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The obvious solution to this is to grind skills but it's so fucking hard to break through the feeling that getting to a point I'm not ashamed of requires more work than I'm actually willing to put it.

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Art is really really important and I feel kinda bad about how limited my creative skills are :/

"We're recording this in San Francisco, and this week the Blue Angels are flying around, so if you hear something that sounds like airplanes strafing our house, /that's what's happening/."

Newest tabletop rpg character: a MUCK bot that had so much emotional energy poured into it that they gained sentience and somehow instantiated into a physical body, now desperately seeking love and friendship and trying very hard to pass for a normal human teenager

Top Tip: "comrade" is a gender-neutral form of address.

Listen, I know it's a cliche, but Sandstorm really is an excellent song. Super cool melody/countermelody.

Back in town after four days away from the internet. I'm not even gonna try to catch up on my feed backlog.

<3

Huh, now I'm wondering if anyone has written a piece comparing framings of player agency in Bioshock and in Spec Ops: The Line

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Bioshock is an interesting half-example because the game mechanics (emphasizing agency and choice) are a deliberate contrast to the narrative of acting without free will.

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A subject I find really interesting is games that communicate their message primarily or exclusively through game design instead of through visuals or narrative. Good examples of this are Missile Command, Braid, and Dark Souls.

Seattle heatwave status: neighborhood grocery store is giving out free iced bottled water at the entrance.

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