i still have mad respect for angband tbh
that's especially true now that the most recent versions allow you to have persistent dungeons, so you can't just use staircases to escape bad luck--and it makes exploration have a lot more meaning since you only have a limited number of items you can find before you delve deeper
i used to sleep on this entire style of roguelike, but there's a lot i actually like about it
you can get information about almost everything in the game, in the game itself--very seldom do you run into situations where you just outright die because you didn't know details that you can only figure out by having a character die to them
i mean, it's still mega-hard, but like, in a strangely chill kind of way
it also has surprisingly good ui compared to other roguelikes from the same era