higan is good for prototyping a snes game you're developing when you don't have a flashcart yet, right?

@typhlosion [source: doing SNES demo stuff]

higan is really accurate (not 100%, but you have to be doing *really* tricky stuff to get it to fail), but it's also not very UX-friendly. bsnes is basically the SNES core of higan, but standalone, and it's much easier to use to check whether something works quickly.

Also, there's a fork of bsnes called bsnes-plus (maintained by @revenant ) with extra debugging features, as well as mesen-s, a standalone (and windows-only but I did get it to work on linux... barely), with even more debugging stuff, so those can come in handy as well

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@pcy @revenant i actually like the higan interface =w=

last night i was actually testing stuff out with byuu, the new thing near has been putting together. works pretty nicely. i guess i should probably just grab bsnes-plus though since it's largely the same accuracy profile and im gonna be doing debugging stuff

@typhlosion well yeah, it's nice in some aspects, but for a quick "look at thing in emulator -> tweak code -> recompile -> look at new thing in emulator" prototyping loop, it's really annoying.

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