Something I noticed in these two weeks of Unity discourse is that developers are so immersed in their specific practices that struggle to grasp how different genres are dependent on, and entrenched in, currently available technologies.
8 bit platformer dude: "Just switch to Godot"
ascii game dude: "Just make your own engine"
Third-person shooter dude: "Unreal is clearly the best choice now"
Ok dudes (it's always a dude) but... it depends?