@typhlosion oh schismtracker does that too!! (and so does LSDJ). somehow i have lucked out 3 for 3 (4 for 4 if you include the m8) using trackers that include the effect reference inside the tracker
@typhlosion (schismtracker is an impulsetracker clone and uses a fork of the OpenMPT engine)
@artemis lsdj does??? i haven't seen that in lsdj
@typhlosion yeah so you can see it in two places.
one is you can go to "HELP -> COMMAND LIST" from the project screen. That lists the effects but not the parameters so its only partially useful
But if you double-tap the A-button on the effect letter while you're placing an effect, it will scroll what the effect is and what its parameters mean across the top of the screen. And if you double-tap-and-hold A and then cycle through effects on the D-pad it will automatically switch to showing you details on whichever effect you switch to
This feature is listed in "HELP -> PHRASE" as "A, A ON CMD......HELP"
@artemis oh cool, that's really useful to know. thanks!
@typhlosion yeah that seems like it should be possible, plus i imagine the format it does have is to some degree parseable by other tools
like i have been thinking for awhile about how the options for composing for a GBA game kinda... i couldnt find any good ones if you want to use the PSG hardware alongside the PCM hardware. But here you could just like, load up the gameboy chip alongside a sampler chip with however many sample channels you feel like writing a mixer for, and then write something to convert that to your GBA project
@artemis it's also, somehow, the only tracker i know of that actually puts the effect reference inside the damn interface rather than making you keep a manual open =w=