@chalcedony@octodon.social this one is just a classic z -> z^2+c, but it doesn't use iteration count, it uhh

basically the iteration records how close the orbit gets to zero on each axis and then returns a complex number representing that information, and i turn that number into coordinates from which to sample a texture

this is the texture i used for this image: cdn.discordapp.com/attachments

@typhlosion Oh is THAT how that works. I'm actually really embarassed I didn't figure that out even after you showed the gradient you used.

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@indi to be fair i had to remind *myself* how i did it after digging the code out of my old python folder so i could play with it again

cos i sure as hell didn't remember where i learned how to do that

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