@chalcedony@octodon.social this one is just a classic z -> z^2+c, but it doesn't use iteration count, it uhh
basically the iteration records how close the orbit gets to zero on each axis and then returns a complex number representing that information, and i turn that number into coordinates from which to sample a texture
this is the texture i used for this image: https://cdn.discordapp.com/attachments/319984213841412096/355213234443386880/transtry2.png
@typhlosion Oh is THAT how that works. I'm actually really embarassed I didn't figure that out even after you showed the gradient you used.
@typhlosion Basically this is all because one of my dad's coworkers pre-installed Fractint on the family 386 before giving it to us. I remember the first night we had that thing sitting at the kitchen table during dinner, just watching it render stuff. ^.^
@indi yesss fractint is rad
@indi i haven't read ANKoS, i just liked CAs
i don't think i ever tried implementing Life, it would have probably taken too long to render each generation for it to feel satisfying
i can tell you i was playing with Golly on my computer around that time though
@typhlosion I haven't read ANKoS either but could NOT ESCAPE discussion of it when I was in college.
And I was there like "yes these exhibit a variety of different behaviors indeed, I have seen several of them" ;)
@indi sierpinski more like sier-pinch me i'm falling asleep over here
@typhlosion And yeah I spent a WHILE trying to figure out how to do Life in the TI-82; it was pretty hard because it requires keeping the next-state matrix in memory and I don't think I knew about multidimensional arrays then. XD
@typhlosion I mean, I was literally doing the 2D automata by _checking the color of the pixels on the previous line_ so.
@indi oh same, using the screen buffer as the memory seemed obvious to me
@typhlosion I did not know words like screen buffer, this was just the first thing that occurred to me. XD
(Oddly enough I think the higest-speed CA programs now use shaders to do it on the graphics card, don't they. ;))
@typhlosion Hell yeah, I was exploring 2d cellular automata years before ANKoS was published. :D I also did some hopalong and IFS stuff.