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re: 420, toki pona question 

@vantablack oh wait, "o" is used for imperatives

so it'd be more like "tenpo ale la o kon e kasi pona"

re: 420, toki pona question 

@vantablack "la" is called a "context marker" and is usually used to set off things like that

so you could start the sentence with "tenpo ale la" (adjectives come after nouns in toki pona)

"tenpo ale la kon e kasi pona" would be a simple translation - "breathe the good herb every day"

@LazyTechsupport@cybre.space yeah, my current plan is to get a raspberry pi 400 and set it up with some emulators to get that "hacking on an old micro in a keyboard form factor" experience without the cost or fiddliness before i commit to getting any actual hardware

does anyone know of a thing i can use to switch around where a usb port routes to? like, for using a single keyboard and mouse with two different physical computers

i fully admit it's just out of sheer nostalgia for playing the shit out of the original lego star wars games, but the new lego star wars game is gonna be one of my favorite games of this year, i think

re: nsfw selfies, if we're mutuals u should boost this 

@junebug oh my god you have amazing tits 💦

@fluffy @elfi hmm... maybe i'll see if i can set up a raspi to use as a little multi-system emulator, so i can boot it up as an apple or a c64 or whatever else 🤔

hey retrocomputey nerds: i've been watching a lot of videos about old microcomputers and i've been sort of interested in getting into them. i figured the commodore 64 would be a good entry point for a neophyte like me, so i wanted to ask: what kinds of things should i look for when shopping for a c64 in 2022? peripherals, signs of good condition, etc. also where would be good to look? alternatively, would a different retro computer perhaps be a better fit?

every billionaire should be required by law to hire and keep tenured a court jester

poem 

blue sky, you highest vaulted arch,
not often enough do we meet -
i am hemmed in always by flat ceilings
and long for the wash of your sun
promised through the windows
until after it has set, and the moon,
saint of the unknown, greets me
with its entourage of little stars
and blesses me to try again tomorrow.

i've been to the platonic realm of ideal forms, i'll have you know. didn't seem that great. but that's just my opinion

hyperrogue review 

honestly, extremely into this game. it's turn-based, and you move on a grid in hyperbolic space. it feels a lot more like chess than your standard grid-based combat, since the goal is essentially to move around without being cornered by enemies. you die in one hit, but enemies also often die in one hit, meaning that you just need to make sure that you prune them off one-by-one and find a way to move around without getting stuck between two enemies. the game even describes the default mode as "don't get checkmated," further cementing the chess analogy

hyperbolic space makes even basic exploration interesting, since there are a lot of properties that don't apply to flat space. for one, since parallel lines always diverge in hyperbolic space, and the grid prevents you from going directly toward a target and instead chasing it along a parallel line, you can actually run away from things faster than they can chase you

additionally, one big thing about hyperbolic space is holonomy, which means that even if you don't rotate yourself, moving along a grid on its own will cause rotation. this means that it's much harder to keep a bearing on where things are and you're essentially forced to just accept whatever challenge comes your way, since anything that moves beyond your line of sight basically is gone forever

and then there's the fact that the different areas (called "lands" in the game) are so diverse and full of different strategies. among the starter lands are:

  • the icy land, where walls are made of ice and slowly melt when you're near them
  • the alchemist's lab, where there are red and blue tiles that you can't jump across unless you kill a slime and get coated in the opposite colour
  • the jungle, where ivy constantly grows around in circles
  • the land of eternal motion, where tiles fall under you and you're forced to keep moving
  • the desert, with long sand worms that can only be killed if they're checkmated, who move every other turn
  • the hunting ground, where you get swarmed by dogs whenever you collect things, except the dogs give up after a while

and another cool thing: the AI is 100% predictable. while how the world generates and where enemies are spawned is random, whenever you see an enemy, you know exactly how they'll react. and enemies only spawn at the edges of your vision, so you usually have time to react.

the biggest downside, honestly, is how the settings menu is a giant list of options that are hard to sift through. this is a bit disappointing because there are some genuinely good settings: like changing your player skin between the five genders: male, female, cat, dog, and familiar; or choosing whether you save the princess or prince

the game also has a ridiculous number of ways to visualise hyperbolic space, 99% of which are just memes that look cool but are entirely impractical

that said, the game does offer very extensive tutorialisation where you can right-click anything to get a description, view a big list of all the lands and what you need to be able to access them, and also go through a very jank "tour mode" which helps explain some weird quirks and strategies to know in hyperbolic space

oh, and the game is open source and available online in a limited capacity, meaning you can try it out without buying it on Steam. but if you do like it, I say it's 100% worth the 10$ it costs. and it's constantly being updated.

overall: very happy with this, very addicted, very good

suddenly creature'd when i clicked "edit" in online minesweeper and was presented with jspaint

unspoken feelings 🤝 a wall
being able to separate people

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