Check out Starter Kit City Builder for @godotengine! The code is MIT licensed, assets are CC0 so completely free to use even in commercial projects.
@Oneironott grao morning ott critter fren
If you'd like to find out how awful it would be to play Sokoban in first person, you can play the single-level demo of Sokoban 3D right in your browser:
https://archive.org/details/soko3de
@artemis the sky's the limit with public domain soundfonts
thinking again about "Example of what can be achieved with SoundFonts available in the public domain". from https://en.wikipedia.org/wiki/SoundFont
hey! i make music and code. recently ive started a devlog on cohost about making a game for nes. maybe someday i can make that stuff be what i do for a living! for now, i have to prostrate myself before the software industry. but if you wanna make it a little easier for me to make the stuff i actually care about, here's a gentle reminder that i have a ko-fi:
any donation helps. thank you for your contribution to the cause of soft typhlosion
@niss if u live here dm me
https://cohost.org/typhlosion/post/2947524-lets-make-a-game-for i forgot to link ep2 of my nesdev adventure on masto. well here it is
@Ronflaix i, uh, finished it in one sitting =w=
@deejvalen exactly
@molleindustria this is a big part of the reason my big list of game dev tools tries to cover all sorts of different tools, not just ones that try to compete with unity
Something I noticed in these two weeks of Unity discourse is that developers are so immersed in their specific practices that struggle to grasp how different genres are dependent on, and entrenched in, currently available technologies.
8 bit platformer dude: "Just switch to Godot"
ascii game dude: "Just make your own engine"
Third-person shooter dude: "Unreal is clearly the best choice now"
Ok dudes (it's always a dude) but... it depends?
kasran, typhlosion taur plushy, approximate girlthing
28, it/they/she/typh
settler on Massachusett land
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code, games, music
https://www.patreon.com/kasran
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