good design: the developers of N++ found that a lot of playtesters felt like they sucked at the game because they kept dying, so they made it so that the demos that play on the title screen are all of the character failing. you'll never see the ninja on the menu reach the exit. it's as if to say "don't worry, you're supposed to die a lot. you'll get there."
hilarious design: as you play the game, those demos get replaced with your own fuckups
@thomasfuchs I’m a big fan of the design of Sony’s MSX models, they’re all brilliantly colour-coordinated (photos found here: https://androidarts.com/Amiga/MSX.htm).
i swear my eyes might actually be different sizes because they never ever ever look the same in a photo
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