Having a hard time coming up with an orc baseline set of skills that's not just "takes more damage before becoming unconscious"

@witchfynder_finder yeah I'm building a tabletop game that has a lot of analogous builds to d&d but is a lot more flexible

@vahnj Ooooh neat~! Would you mind some suggestions~? I don't wanna just jump in and tell you things.

@witchfynder_finder ok so skills from classes are instead from four tiers and as you progress you get ability points

Playable races have paths too and starting bonuses. Everything is attribute based in a 2d6 system so each point is one on the die.

So far for orcs my idea is +1 power (strength analogous) and +1 fortitude (constitution analogous), one physical skill, intimate can use power, and dark vision

Each skill progression is behind tiers which require a number of unlocks to access

@witchfynder_finder er, path progression. your heritage (racial) path points stack with your primary path for unlocking the next tier

anyway with that aside, all i've come up with for orcs is every 2 tiers starting with T1 you can withstand one more physical point of damage to your attributes before you fall unconscious

attributes are split between physical and mental and damage is usually split between them by category so once you hit 0 in a physical stat you're unconconscious

@witchfynder_finder every race also gains the choice to unlock a language at each tier, and on the 3rd, 5th, and every tier after that you can gain an ability point

that's it so far for heritage paths. i'm trying to figure out if the orc idea i came up with good, but it's not sitting right with me

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