@vahnj What's this for? An RPG?
@witchfynder_finder yeah I'm building a tabletop game that has a lot of analogous builds to d&d but is a lot more flexible
@vahnj Ooooh neat~! Would you mind some suggestions~? I don't wanna just jump in and tell you things.
@witchfynder_finder ok so skills from classes are instead from four tiers and as you progress you get ability points
Playable races have paths too and starting bonuses. Everything is attribute based in a 2d6 system so each point is one on the die.
So far for orcs my idea is +1 power (strength analogous) and +1 fortitude (constitution analogous), one physical skill, intimate can use power, and dark vision
Each skill progression is behind tiers which require a number of unlocks to access
@witchfynder_finder every race also gains the choice to unlock a language at each tier, and on the 3rd, 5th, and every tier after that you can gain an ability point
that's it so far for heritage paths. i'm trying to figure out if the orc idea i came up with good, but it's not sitting right with me