Tabletop talky
I'm at the point where I need to build out the weapon system
I'm not sure how this is going to work yet. I know weapons can be within one size of you but i haven't figured out how to tie that info different weapon types yet.
I tried to build a dueling rpg once that focused on stamina as a primary stat for health and have done this before but this system wants to over simplify the weapons so I have to be very careful about how weapons function to ensure uniqueness
Tabletop talky
So those modifiers are size, initiative, attack, and damage. I have a concept of balancing the latter 3 around a total 1 point bonus between each of the categories added together, and specialized weapons to do certain things (like a whip) are balanced around 0 but give you options in combat
Tabletop talky
Like I definitely want there to be four things to consider:
2h and light weapons function the same as the size system - each size up increases damage by 2 but reduces attack by 1. Harder to hit things but when you do you get extra damage.
I also want there to be a concept of modifiers a weapon grants you for style- a dagger increases your initiative for example, because it's easier to draw and wield though it's less effective at combat than other weapons