I think it's interesting that dice rolls in Powered by the Apocalypse actually represent something fundamentally different than they do in D&D and many other systems.

In the classic D&D paradigm a dice result is an effort value. You roll and do a 15 good job of persuading that diplomat, and 15 good may or may not pass the preexisting bar of persuasive enough. The number you roll entirely represents how skillful an attempt you made, and the difficulty represents the state of the world.

[cont]

Implicit in the way Powered by the Apocalypse treats dice outcomes is that the rolled value represents both the quality of the effort made AND the preexisting state of the world.

If you roll a 4 on attempting to persuade that diplomat, the failure might in part be because she was already unable to be persuaded. It also might mean that you were overheard by someone hostile in the adjoining room! The dice result retroactively changes the world's state. It's a waveform collapse.

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@starkatt is this not how it works elsewhere? Because I know we've seen it used in other systems.

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