there are some games where you can just tell they ran out of music budget partway through
like super mario 64 or symphony of the night
@BatElite @pillowcat That same music is played in like the last third of SM64 and it gets annoying fast
@Felthry @pillowcat Heck.
@Felthry @pillowcat I guess they let their standards slide. :D
@pillowcat @Felthry Yes it was terrible. :3
@Felthry I would've assumed that SM64 had an unlimited budget, being the system seller and all
@noiob I don't know! they certainly dropped the ball on the music at the end though
might have been deadlines rather than budget
@noiob release titles have very tight deadlines after all (I think sm64 was a release title for the n64 right?)
@Felthry yup, it was basically the only one too so it had to be ready
@Felthry yup, it was that and Pilotwings 64 (and a Shogi game in the JP region), that must've been a very stressful launch, knowing that your game could make or break the system's success
@Felthry whatever could you be talking about?
https://youtu.be/_sG5YwPtetk