watching a speedrun where the commentator says that softlocks are more common than dying to random encounters
that's kind of interesting
(the game being run is specifically the demo version of wild arms, which actually contains a beta version of the full game and you can actually get to and beat the final boss if you skip the part where the demo's meant to end with a glitch. it's very unfinished and so crashes and softlocks aren't unexpected)
"because we're out of the bounds of the demo, you're going to start seeing bosses that have moves that seemingly do nothing, and that's because they actually do do nothing"