tales of vesperia has some *really* complicated mechanics that no one is ever going to discover without digging into the code
one that we learned about yesterday: there's a hidden spell called mahjong that one character can learn. This spell deals out a mahjong hand of 13 tiles, doing 1 damage per tile to the enemy targeted.
If you somehow manage to get a winning hand, it then does additional damage to all enemies depending on what hand it was.
-F
also that initial 1 damage per tile goes up for each time you use the spell, to a maximum of 100 damage per tile dealt
-F
again, the game does not tell you this or even hint at it
it just happens
-F