@Felthry I always found the combat unusably clunky, and the trigger soup is highest-level. Most dungeon enemies are needlessly frustrating to bash your head against and fail repeatedly, sending you all the way back to the origin point of the game if you game over.
@Facet "trigger soup"?
-F
@Felthry Unclear direction, weird plot triggers forming a knot of unintuitive required events.
@sharkNserg @Facet I suppose the only reason we don't see how unclear zelda 2 is would be because we played it as a kid, and know the general progression of things
I can see how it'd be hard for someone with no knowledge of the game, yeah
-F
@Felthry yeah, that can happen a lot - it's actually surprising how much I can watch someone get totally lost and unsure how to progress in, say, Ocarina of Time when they're new to it. I played it so much when I was little that I kind of just take a lot for granted!
@sharkNserg sotn gives you way too much freedom way too early, you can wander off the beaten path and end up extremely far out of your depth very easily if you don't know where you're going
-F