why do people dislike zelda 2 so much, anyway? we like it a lot
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@Felthry I always found the combat unusably clunky, and the trigger soup is highest-level. Most dungeon enemies are needlessly frustrating to bash your head against and fail repeatedly, sending you all the way back to the origin point of the game if you game over.

@Felthry Unclear direction, weird plot triggers forming a knot of unintuitive required events.

@Facet @Felthry I've never heard that term before now, but wow, thanks for exposing me to it

the game I would have used this on most recently is Terranigma, wow that one gets bad in spite of being an otherwise cool game

@sharkNserg @Felthry Definitely. I'd say Illusion of Gaia is up there too, just less pronounced since it's still a linear progression.

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@Facet @sharkNserg I think that this was a lot more common in the 90s than it is today, fortunately. Most games today it's not too easy to get lost in
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