@Fuego I've played games that used randomly-generated layouts and items to really good effect to give each run its own story (_The Binding of Isaac_ comes to mind) but I've seen games that fail terribly at it.
If you're making a game, you can't brag about procedurally generating Over Four Billion Types Of Bread if there's nothing worthwhile to go in the damn sandwich, y'know?
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@Fuego I've played games that used randomly-generated layouts and items to really good effect to give each run its own story (_The Binding of Isaac_ comes to mind) but I've seen games that fail terribly at it.
If you're making a game, you can't brag about procedurally generating Over Four Billion Types Of Bread if there's nothing worthwhile to go in the damn sandwich, y'know?