@typhlosion I love that little system except that I spend a lot of time embedding extra map data into strings in code because there is WAY too little map space and you can make a very large data set into a single Lua token.
@Fuego (postface: i don't actually know why i don't like it, i just haven't ever had a good time with it)
@typhlosion yeah I agree with that... we should just make NES games ;)
@Fuego i would like it more if it didn't use Lua as its scripting language, i just don't really like that language and i've never enjoyed coding in it ;-;