feedback on making a character design look more evil, if that's okay 

@anthracite

Kirt looks chaotic and wild, that works well!

The sharp shapes on Noa are effective for looking dangerous, but this character still looks much more elegant and noble than evil. (Not that these things are mutually exclusive.) Maybe it's the body language. Perhaps a hunched-over posture could look more villainous and monstrous?

re: feedback on making a character design look more evil, if that's okay 

@frameacloud @anthracite Nah, honestly, the advice is genuinely much appreciated, but in this case we're kinda going for "elegant AND noble AND possibly evil." Parallax is less about threats of physical violence and death and more about transformation.

If it clarifies things any, Dark Noa's supposed to look more "evil like Jareth" then "evil like Sauron." An Erlkönig, basically. Dangerously pretty.

The threat is not that they'll run you through with poison spikes, but that they'll charm you into following them into the fairy veil and make you cavort with them for all eternity, forgetting your own name and everything you loved in your process...

(*shudder*)

Thank you for giving me the inspiration to clarify the design a bit, though! All criticism is good criticism, even if it's about what the characters _aren't_. <3

re: feedback on making a character design look more evil, if that's okay 

@zebratron2084 @frameacloud @anthracite stylized huge mane with internal patterns, still draws on triangular shapes?

re: feedback on making a character design look more evil, if that's okay 

@Leucrotta @frameacloud @anthracite Now I kinda wanna give them Robert Smith/Edward Scissorhands/Siouxie Sioux hair. ^____^

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re: feedback on making a character design look more evil, if that's okay 

@zebratron2084 @frameacloud @anthracite was thinking more horizontal triangle than the current vertical mostly squared off shape. Bigger shoulder pads if we’re pulling Jareth?

re: feedback on making a character design look more evil, if that's okay 

@Leucrotta @zebratron2084 @anthracite

I'd say the Goblin King is less about shoulder pads and more about fancy collars that stand up in the back.

And if a Goblin King is what we're going for, then that's a point in favor of a codpiece.

re: feedback on making a character design look more evil, if that's okay 

@frameacloud @Leucrotta I hope @anthracite is frantically taking fashion notes on all this. :) I should probably turn her attention to the pics I got of the Dark Crystal-inspired fashion line at the Atlanta Center For Puppetry Arts, too...

We were already talking about a rule of thumb for Noa and Kirt's designs: "Good" Noa and Kirt are Fraggle Rock/Sesame Street Muppets. "Bad" Noa and Kirt are Dark Crystal/Labyrinth Muppets. :) Both versions should look a little otherworldly, a little beautiful, a little fae, and more than a little sketchy, like the no-account space-hippie scavs they are. :)

re: feedback on making a character design look more evil, if that's okay 

@zebratron2084 @Leucrotta @anthracite

That's a good rule of thumb!

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