Open question; what game systems either do more realistic or more cinematic combat than 5e? PF2e seems okay here, but despite my experience fencing I don't think I'm a particularly good judge of what's most realistic or fun for combat in games.
@Leucrotta Realistic: GURPS
@Leucrotta More cinematic, try FATE - though that's a narrative paradigm system and not a simulation paradigm.
(This comes out of feeling 5e has an okay way of getting most characters' AC to resolve around 14-16ish, and leaning into a more believable part/light/unarmored look for adventurers. But it feels clumsy somehow and I'm not sure what I'm missing.)